Math & Logic
32 things to find out
Books 1 thing
- The Dice Cannot Remember
6 parts, in order
Six short chapters that take chance apart. It turns out to be counting, and once you can count it you can catch yourself getting it wrong.
Puzzles to crack 8 things
- A Rule That Fits Is Not Always the RuleTry
Testing a rule on a pair you have not used is a good check. Here is a sequence that passes it five times over and still has a different rule underneath.
- Animal Sudoku ChallengeTry
Sudoku has nothing to do with adding up. It is a puzzle about where things cannot go, until only one possibility is left.
- Cracking Fun Brain Teasers and PuzzlesMake
Puzzles come in kinds, and each kind is beaten a different way. Knowing which one you are holding is most of the battle.
- Number Puzzles: The Mystery of the Missing NumberMake
Your job is not really to find the missing number. It is to find the rule. Once you have the rule, the number falls out on its own.
- Solving Logic Grid PuzzlesMake
A logic grid puzzle never tells you an answer directly. You get there by ruling things out, until exactly one possibility is left standing.
- The Puzzle of 15: Magic SquaresPlay
Every row, column and diagonal has to add up to 15. Not because somebody chose 15, but because it is the only total the puzzle can have.
- When No Row Has Only One GapTry
The first sudoku move needs a row that is nearly full. Here is the one that works when nothing is nearly full, and it asks a different question.
- Why Five Has to Sit in the MiddleTry
Nobody puts the five in the middle. Counting forces it there — and forces every other number too, which is why there is really only one magic square.
Number tricks 6 things
- Discovering the Magic of the Fibonacci SequenceMake
One rule makes a list of numbers that turns up in pinecones and sunflowers. Build the spiral yourself and find out why plants land on it.
- Math as Magic: The Always-4 TrickMake
You will know their answer before they have finished. You never learn their number, never see their working, and it works every time.
- The 9-Times Table TrickPlay
Your fingers can give you every answer in the 9-times table. Hold up both hands, and there is nothing left to memorize.
- The Two Numbers You Are Really CarryingTry
Change the 8 and you get a new trick. Change a different step and it quietly stops being one. Two running counts tell you which is which before you test it.
- Where the Sunflower Gets Its TurnTry
Nobody chose 137.5 degrees. It is what you get by dividing a circle by the golden ratio, and the sequence has been creeping toward that number all along.
- Why the Digits of Nine Always Add Up to NineTry
The finger trick runs out at ten fingers. The rule underneath it never runs out, because every ten, hundred and thousand is a pile of nines plus one.
Math you can play 6 things
- Average Goals Challenge: Math in SportsMake
A team scores 3, then 1, then 4, then 2, then 5. Are they any good? An average squashes five numbers into one you can actually compare.
- Guess the Number: The Hot-and-Cold GamePlay
This page picks a secret number and tells you higher or lower. There is a way to win every time, and it never needs more than seven guesses.
- If...Then... Logic: How Many Legs Does a Dragon Have?Try
If it is raining, then I will take my umbrella. You say sentences like that without thinking. Computers and detective stories run on the same shape.
- Roll, Solve, and Move: Math Board GamesMake
Twenty sums on a worksheet is a chore. Twenty sums to get your counter round the board first is not, and it is the same twenty sums.
- The One Backwards Step That Is Always SafeTry
Four legs does not prove a dragon is blue. Two legs proves it is not, every time — and that backwards step is the one detectives actually use.
- Why Six Guesses Can Never Be EnoughTry
Halving finds any number from 1 to 100 in seven. Showing that nobody could ever do it in six is a different job, and it needs a different kind of counting.
Secret codes 3 things
- Cracking Code with a Caesar CipherPlay
Shift every letter by the same amount and A becomes D. Julius Caesar sent orders this way, and the shift number is the whole secret.
- How a Barcode Catches Its Own MistakeTry
The last digit under a barcode is not part of the number. It is a guard, worked out from the other twelve, and it catches almost every slip.
- Treasure Hunt Math: Crack the CodeMake
A treasure hunt where each answer is also a direction. Solve the sum, and the sum tells you where the next clue is hidden.
Shape and space 3 things
- Corners, Edges and Faces Always Come to TwoTry
Count a solid three ways and combine them, and every solid you can find gives the same answer. One drawing on a balloon shows why it has no choice.
- The Same Twelve Squares, a Longer EdgeTry
Twelve tiles cover the same floor however you arrange them. The line round the outside is not the same at all, and one rule predicts it exactly.
- Why Three Colours Are Never EnoughTry
Draw any map you like and colour it so no two neighbours match. Three colours will fail. Proving four always works took people 124 years.